
Mirrorwater Steamer
A varnished teak steamer with a red funnel slides across Ellergill Tarn, so still the fells stand upside down in it. Nobody needs a key to board, and once the jetty lamps glow its free-round multiplier climbs with every spin.
Loose grey stones go rattling down Clatterstone Slope under jagged crags, gorse blazing yellow at its edge while cloud tears past the summit pillar. The wildest world in Wrayndale: every win clears away and the stones above tumble in, paying more with each fall.
The games are free and will stay that way. An account holds your 100,000 coins, favourites, level and daily missions from one visit to the next — and lets us check you are 18 or over before you spin.
Virtual coins only, nothing more: no real-money gambling, no prizes of real-world value, no in-app purchases. 18+.
Clatterstone Slope is the steep way up, the one Pennick only takes on a clear day with the gorse out. The Stooping Peregrine and the Ledge Tup, a curly-horned grey ram on a rock shelf, hold most of the value, so the slope can sit quiet before a fall comes clattering down. The Cloud-Ring Crag wild covers every symbol except the Trig Pillar. Each winning line clears and fresh stones rattle into the gaps, every slip down the slope multiplying harder than the last. Spot three Trig Pillars on the summit and ten free spins follow with doubled wins; four pillars earn fifteen and five earn twenty-five.
Stone on Stone. Symbols on a winning line vanish and the rest tumble down while new ones drop in from above the crag; the first win of a slide is paid at x1, then x2 on the next fall, x3 on the one after and x5 on every fall beyond, in paid spins and free spins alike, with free spins doubling the whole chain. Trig Pillars never vanish.
Free virtual coins are all this world uses. There is no real-money gambling, no win holds real-world value, and there are no in-app purchases. A random number generator settles every result, and no spin is swayed by the last.
Measured by running this page's own engine for 10,000,000 spins: coin RTP 95.7%, hit frequency 35.5%, free spins about once in 130 spins, a win of 10x your stake or more about once in 85 spins. Coin figures only — no money is staked or returned.
Sign in with your gate key, climb past the last wall to the foot of the scree and choose a stake.
Spin. Winning symbols clear away, the stones above slip down and fresh ones drop in, with each further fall in the chain paying x2, x3 and then x5.
Three Trig Pillars standing anywhere start a ten-spin free round that pays double; four pillars give a fifteen-spin round, five a twenty-five-spin round.
Bold climbers who like a slope that can sit quiet for a while, then send a long chain of falls clattering down.
The most changeable balance in the valley. Paid spins can go quiet, then a single win sets loose a run of falls that mounts up fast.
| Symbol on Pennick’s reel strip | Five of it in a line | Same win as a share of your whole stake |
|---|---|---|
| 5,000× line bet | 250× your stake | |
| 2,600× line bet | 130× your stake | |
| 1,200× line bet | 60× your stake | |
| 750× line bet | 37.5× your stake | |
| 440× line bet | 22× your stake | |
| 260× line bet | 13× your stake |
The five card ranks (10 to A) pay the least. Three Trig Pillars anywhere open the free round. Full values for three and four of a kind are in the paytable.
As long as each fall lands a new win. The first win on the slope is paid at x1, the second fall at x2 and the third at x3; from the fourth fall onward each one is paid at x5.
They do, and the free round doubles each win on top of the chain multiplier.
No. The pillars stay planted while the scree slips around them.
Missions refresh each day and count in any world. Doing them is up to you.

A varnished teak steamer with a red funnel slides across Ellergill Tarn, so still the fells stand upside down in it. Nobody needs a key to board, and once the jetty lamps glow its free-round multiplier climbs with every spin.

One red carriage stands alone on a grassy siding of the old slate line, dry-stone walls around it and sheep grazing right up to the wheels. The calmest walk in the valley: an empty paid spin leaves its wilds where they lie and gives the rest a free second turn.
Play for the fun of it, and stop when it stops being fun. Pick a time limit before you begin and take breaks along the way. If gambling of any sort is causing you problems, the National Gambling Helpline is free and confidential on 0808 8020 133, 24 hours a day, or try GamCare and BeGambleAware. Our responsible play policy says more.
Tarnside Fellwalk is open to adults aged 18 or over and to nobody else. The worlds run on virtual coins with no monetary value; they cannot be bought, sold, withdrawn or exchanged. Nowhere on the site will you meet a coin shop or a payment page, no prize of real-world value is on offer, and success here does not imply future success at real-money gambling.
Free, confidential gambling support at any hour: National Gambling Helpline 0808 8020 133, 24 hours a day · BeGambleAware · GamCare · How we keep play in proportion
All three worlds draw on one balance. With a free account every gate stands open, and your coins, favourites, level and daily missions are waiting each time you come back.
Not ready? Spin the open world, Mirrorwater Steamer — no email needed.